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Gaming Strategy, RPG, or FPS...... what kind of games are you playing?

View Poll Results: Unreal Tournament '99 or Quake 3?
Unreal Tournament '99 4 40.00%
Quake 3 6 60.00%
Voters: 10. You may not vote on this poll

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Old December 28th, 2006   #1
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Default Unreal Tournament vs. Quake 3

I felt this deserved its own thread + poll. Which do you prefer, UT (the original in '99) or Quake 3?

I was playing around when I said it, but just to screw with Hitman's and polo's heads, I'll say it again: Q3 is a UT ripoff. Actually, the only thing I was curious about is to why Quake suddenly went over to a deathmatch style of gameplay.

I'm a UT fan obviously, but I am curious as to what other feel.



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Old December 28th, 2006   #2
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Default Re: Unreal Tournament vs. Quake 3

Q3 simply cannot be categorized as DM. There's so many mods and other styles of play for Q3, it's crazy. Orangesmoothie, rocket arena, Urban Terror, Loki's revenge, Jailbreak, Weapons Factory, Instagib, Threewave and Excessive, to name a few.

I liked Unreal and then UT99, but nothing out there at the time could hold a candle to Q3. At one point, my Q3 folder was over 15 gigs of mods, maps and other stuff.

As far as FPS MP games go, I place the most historically significant as Quake 3, Half-Life and then UT99.



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Old December 28th, 2006   #3
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Default Re: Unreal Tournament vs. Quake 3

As Quakindude said, Quake is what started it all. Quake 2 was a rock solid game, but Quake 3 really put the bar up high.
That's not even talking about all the games based of the Q3 engine, whether hacked or not.
UT was only a lame attempt at making realistic physics, and while I agree they were more realistic than those found in Quake (which by the way, weren't supposed to be realistic in any way) they were still totally crappy.
By default it was also tons slower, one of the main reason it never appealed to me. Another FPS I really liked was Soldier of Fortune 2, and guess what... it's based of the Q3 engine. Once again, though slower than Quake 3 it's a fast paced FPS were reflexes win over tactics.
If you ever took a more active sniping position in Call of Duty 2, then you know how Soldier of Fortune 2 feels. It feels exactly like you're sniping, all the time, which is a pretty crazy adrenaline rush.

As Quake 3 grew popular, some great mods appeared too. I'm thinking about the DeFRaG mod, the OSP mod and Urban Terror.
DeFRaG brought competitive tricking to a game that wasn't meant for this at first. It turned out to be a real hit, bringing tons of gamers from around the world to physics "exploiting" that could later be used when fighting. Some of those physics bugs are also still available in Doom 3 and even Prey, like strafing and overbounce.
OSP/CPM brought a more tournament friendly interface, more friendly point calculating and rule settings menu too. It became the standard for any serious competition whether it be between clans, 1on1 or worlwide tournaments.
Urban Terror brought a more realistic side to Quake 3 while still keeping the same action packed pace that made this game so popular. This mod is so big it would be hard to describe it all here, but really it was a mod that everyone had to try.
Other honorable mentions would be
InstaUnlagged (railgun only sniping, based alot on reflexes since it takes a while to reload and shoot 1 lethal bullet. This mod also compensate for lag)
Bid for Power, a fighting mod à la Dragon Ball Z
Freeze tag, a freeze tag game. :P

Really, UT has not such a big variety of available mods, there's no way it can rivalize with the Quake 3 dev scene.



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Old December 29th, 2006   #4
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Default Re: Unreal Tournament vs. Quake 3

Quote:
Originally Posted by polobunny View Post
Urban Terror brought a more realistic side to Quake 3 while still keeping the same action packed pace that made this game so popular. This mod is so big it would be hard to describe it all here, but really it was a mod that everyone had to try.
Urban Terror was by far my favorite Q3 Mod. I played that Game for years. I still install it on all my computers, just in case i want to play it.

A lot of people still play Quake 3, fire it up sometime and check the internet servers. There are still a bunch of them and they are all pretty full. It's almost easier to find a good Q3 server then a Q4 server.




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Old December 29th, 2006   #5
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Default Re: Unreal Tournament vs. Quake 3

Same could be said about UT actually, there are still plenty of servers, most usually have 16+ players or are near empty though.

Polo - Yeah, the Quake 3 ENGINE was great, but I'm talking about the over-hyped game quake 3 itself. Quake 3's engine was used in several good titles, yes. But so was the unreal engine.

Unreal Engine - Wikipedia, the free encyclopedia
Quake III engine - Wikipedia, the free encyclopedia

Just not all of them are so great, such as harry potter :P

Also polo, in CoD2, I DON'T feel as though I'm sniping. Its much too easy to snipe in those games. Ever played Red Orchestra? THAT'S where I feel like I'm sniping. You have to actually adjust for things such as distance (gravitees are pullingz my bulletz down oh noes!), not just point and shoot.

UT is just my defense game, as if I need to do something out of depseration, such as calling Q3 a ripoff :P, UT would be the game to use. It also got about .3 more points at gamespot and IGN, so that's like a super-uber last resort if I have to.

Really, the game Q3 itself is ok, but it gets way to much attn than it deserves, and that's why I hate it so. Over hyped games always take attention from other great games that nobody ever wants to talk about, example - the delta force games, delta force 2 - release Oct. 31, 1999, was a great game, and got great reviews (for the most part) but nobody ever seems to have ever played it. Of course DF2 is kinda irrelevant, but that's the only thing I can think of that a FPS atm. I'll be back with more!



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Old December 29th, 2006   #6
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Default Re: Unreal Tournament vs. Quake 3

LOL, you snipe like a granny that's why. I'm not talking about precision, but reflexes. You're probably too slow. =P I said active position, you know like in the middle of ennemy fire not hidden behind a brick wall.
Besides last time I played it was my first time (lol!) so yeah I got to train since back then. (Just incase you want to provide the screenshot of me losing at 1am after a day of work and partying with the guys haha)

And it's not only the engine that's great, you missed the parts about the mods. You clearly didn't try those I mentionned or else you wouldn't think UT is that great. =P UT only had the same boring crap mods that all revolved around the same physics, the same goals and the same rules. It's the Firefox of games! lol

OH something else, though not toally related: Doom 3 is based of Quake 3 and it not a complete rewrite, AND YES THERE'S ENOUGH CODE TO TELL IT IS. Same goes for Prey.
People keep arguing there's little to no code involved from the Q3 engine but that's big juicy lies. If there was so little code involved, there wouldn't be the same physics and futhermore the same physics bugs. Because even in Prey I can OB and strafe. Anybody that got serious into using the command line, physics exploiting or skinning/modeling knows that.

On the other hand, I played Delta Force 2 and while it's a great game it's not worth re-installing. There's always a gigabyte free for Quake 3 and it's mods on my computer. ;D



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Old December 29th, 2006   #7
 
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Default Re: Unreal Tournament vs. Quake 3

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Originally Posted by polobunny View Post
LOL, you snipe like a granny that's why. I'm not talking about precision, but reflexes. You're probably too slow. =P I said active position, you know like in the middle of ennemy fire not hidden behind a brick wall.
Besides last time I played it was my first time (lol!) so yeah I got to train since back then. (Just incase you want to provide the screenshot of me losing at 1am after a day of work and partying with the guys haha)

And it's not only the engine that's great, you missed the parts about the mods. You clearly didn't try those I mentionned or else you wouldn't think UT is that great. =P UT only had the same boring crap mods that all revolved around the same physics, the same goals and the same rules. It's the Firefox of games! lol

OH something else, though not toally related: Doom 3 is based of Quake 3 and it not a complete rewrite, AND YES THERE'S ENOUGH CODE TO TELL IT IS. Same goes for Prey.
People keep arguing there's little to no code involved from the Q3 engine but that's big juicy lies. If there was so little code involved, there wouldn't be the same physics and futhermore the same physics bugs. Because even in Prey I can OB and strafe. Anybody that got serious into using the command line, physics exploiting or skinning/modeling knows that.

On the other hand, I played Delta Force 2 and while it's a great game it's not worth re-installing. There's always a gigabyte free for Quake 3 and it's mods on my computer. ;D
Yeah but the Doom 3 engine is done in C++ while the Quake 3 engine is done in C. That had to require a major rewrite and pretty much every part of the engine. Don't you think? Anyways how much of the engine do you think the physics engine takes up? Physics is just a small part of the over all engine.



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Old December 29th, 2006   #8
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Default Re: Unreal Tournament vs. Quake 3

So now the story is that it was 1 AM (wasn't, it was 11PM, 10 central :P ) and you parteed hard with the guys, when it was indeed just a lan party, you should have done better! And I don't recall you using a sniper to being with :P

Doom 3 wasn't really that great a game either, it just looked pretty

Like I said, Sniping in CoD2 is easy.

Ok, I admit I never tried the mods, nor actually bought the game to begin with, just played it at a friends house and said ok whatever. I still hate the game because of the un-needed and undeserving hype it got.

Also, with your analogy, Q3 is the FF... UT is the opera >=D

And BF2 is the IE, broken and full of false hopes!



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Old December 29th, 2006   #9
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Default Re: Unreal Tournament vs. Quake 3

Quote:
Originally Posted by Lead Head View Post
Yeah but the Doom 3 engine is done in C++ while the Quake 3 engine is done in C. That had to require a major rewrite and pretty much every part of the engine. Don't you think? Anyways how much of the engine do you think the physics engine takes up? Physics is just a small part of the over all engine.
Physics played a great role in any serious Quake 3 gamer career, I say. =)
If you didn't master strafing, you were dead for sure.

Edit: Weren't you there when we did the sniping fights?



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Old December 29th, 2006   #10
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Default Re: Unreal Tournament vs. Quake 3

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Originally Posted by polobunny View Post
Physics played a great role in any serious Quake 3 gamer career, I say. =)
If you didn't master strafing, you were dead for sure.

Edit: Weren't you there when we did the sniping fights?
Again, smae thing in UT, strafing is huge. Its huge in a bunch of fast paced games really, I do it without even realizing it.

And no, I wasn't there for the sniper battles, I left shortly after the deathmatch



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